Articles
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Ejsing-Duun, S. 2011, Location-based games: from screen to street: Ph. D. dissertation. Århus: Danmarks Pædagogiske Universitetsskole.
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Schlieder, Kiefer, & Matyas. 2006, Geogames: Designing Location-Based Games from Classic Board Games. IEEE Intelligent Systems, 21(5), 40–46.
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Schlieder, C., Kiefer, P., & Matyas, S. 2005, Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. Lecture Notes in Computer Science Intelligent Technologies for Interactive Entertainment, 164–173.
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Scheider, S., & Kiefer, P. 2017, (Re-)Localization of Location-Based Games. Advances in Geographic Information Science Geogames and Geoplay, 131–159.
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Lazic, J. L. 2017, The interest of elementary school students in computer science. New Trends and Issues Proceedings on Humanities and Social Sciences, 4(1), 232–238.
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Estrada, M. A. R. 2009, Multi-Dimensional Games (MD-Games). SSRN Electronic Journal.
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Schneider, J., Schaal, S. & Schlieder, C., 2017. Geogames in education for sustainable development: Transferring a simulation game in outdoor settings. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).
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Feulner, B. 2016, 'Geogames in geography education - A design-based research study', paper presented at the AGILE 2016 Workshop on Geogames and Geoplay , 14 - 17 June 2016.
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Chądzyńska, D. & Gotlib, D., 2016., 'Spatial data processing for the purpose of video games.', Polish Cartographical Review, 48(1), pp.41-50.
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Avouris, N, Yiannoutsou, N 2012, ‘A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces’, Journal of Universal Computer Science, 18(15), pp. 2120-2142
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Huck, J., Coulton, P., Gradinar, A. & Whyatt, D. 2015, ‘Cartography, location-based gaming and the legibility of mixed reality spaces’, paper presented at the 23rd GIS Research UK Conference, 15-17 April 2015, University of Leeds.
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Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N. and Sutinen, E., 2019. ‘A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?’, Proceedings of the 11th International Conference on Computer Supported Education, pp. 616-627
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Schaal, S., Schaal, S. and Lude, A., 2021. Digital Geogames to foster local biodiversity. [online] [Accessed 12 December 2021].
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Poplin A 2025 Geogames: An expanded definition, application areas, geogame types, and a proposed research agenda Environ. Plan. B Urban Anal. City Sci. 23998083251382383 (accessed: october 2025)
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Xanthopoulos,S., Xinogalos, S., 2019, ‘Investigating key structural elements in location-based Mobile Serious Games’ (2019) Proceedings of the 12th European Conference on Game Based Learning, p. 109. doi:10.34190/gbl.19.109.
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Hjorth, L. and de Souza e Silva, A. (2022) ‘Playing with place: Location-based mobile games in post-pandemic public spaces’, Mobile Media & Communication, 11(1), pp. 52–58. doi:10.1177/20501579221126959.
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Sousa, M. et al. (2025) ‘Modern board games: Can they be geogames?’, Urban Planning, 11. doi:10.17645/up.10737.
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Laato, S. et al. (2019) ‘A review of location-based games: Do they all support exercise, social interaction and cartographical training?’, Proceedings of the 11th International Conference on Computer Supported Education, pp. 616–627. doi:10.5220/0007801206160627.
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DaCosta, B. and Kinsell, C. (2022) ‘Serious games in cultural heritage: A review of practices and considerations in the design of location-based games’, Education Sciences, 13(1), p. 47. doi:10.3390/educsci13010047.
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Pasi Fränti and Nancy Fazal. 2023. Design Principles for Content Creation in Location-Based Games. ACM Trans. Multimedia Comput. Commun. Appl. 19, 5s, Article 165, https://doi.org/10.1145/3583689.
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Laato, S. et al. (2020) ‘Potential benefits of playing location-based games: An Analysis of Game Mechanics’, Communications in Computer and Information Science, pp. 557–581. doi:10.1007/978-3-030-58459-7_27.
