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Articles

1. Ejsing-Duun, S. (2011). Location-based games: From screen to street. PhD thesis. Aarhus University.               

 ( Accessed 10 June 2026)

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​2. Schlieder, C., Kiefer, P. and Matyas, S. (2006). ‘Geogames: Designing location-based games from classic board games’, IEEE Intelligent Systems, 21(5), pp. 40–46.  ( Accessed 10 June 2026)

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3. Schlieder, C., Kiefer, P. and Matyas, S. (2005). ‘Geogames: A conceptual framework and tool for the design of location-based games from classic board games’, in Intelligent Technologies for Interactive Entertainment. Lecture Notes in Computer Science. Berlin: Springer, pp. 164–173.  ( Accessed 10 June 2026)

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​4. Scheider, S. and Kiefer, P. (2017). ‘(Re-)localization of location-based games’, in Geogames and Geoplay. Advances in Geographic Information Science. Cham: Springer, pp. 131–159. ( Accessed 10 June 2026)

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5. Schlieder, C., Kiefer, P. and Matyas, S. (2014). ‘Using geogames to foster spatial thinking’, in GI_Forum 2014 – Geospatial Innovation for Society. Salzburg: Herbert Wichmann Verlag, pp. 344–353.  ( Accessed 10 June 2026)

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6. Lazic, J. L. (2017). ‘The interest of elementary school students in computer science’, New Trends and Issues Proceedings on Humanities and Social Sciences, 4(1), pp. 232–238.  ( Accessed 10 June 2026)

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​7. Estrada, M. A. R. (2009). ‘Multi-dimensional games (MD-games)’, SSRN Electronic Journal. Available at: https://doi.org/10.2139/ssrn.1323509  ( Accessed 10 June 2026)

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​8. Schneider, J., Schaal, S. & Schlieder, C., (2017). Geogames in education for sustainable development: Transferring a simulation game in outdoor settings. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).  ( Accessed 10 June 2026)

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9. Feulner, B. (2016). ‘Geogames in geography education: A design-based research study’, in AGILE 2016 Workshop on Geogames and Geoplay, 14–17 June.  ( Accessed 10 June 2026)

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​10. Chądzyńska, D. & Gotlib, D., 2016., 'Spatial data processing for the purpose of video games.', Polish Cartographical Review, 48(1), pp.41-50.  ( Accessed 10 June 2026)

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11. Avouris, N. and Yiannoutsou, N. (2012). ‘A review of mobile location-based games for learning across physical and virtual spaces’, Journal of Universal Computer Science, 18(15), pp. 2120–2142. ( Accessed 10 June 2026)

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12. Huck, J., Coulton, P., Gradinar, A. and Whyatt, D. (2015). ‘Cartography, location-based gaming and the legibility of mixed reality spaces’, in 23rd GIS Research UK Conference. Leeds, UK, 15–17 April.  ( Accessed 10 June 2026)

 

​13. Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N. and Sutinen, E. (2019). ‘A review of location-based games: Do they all support exercise, social interaction and cartographical training?’, in Proceedings of the 11th International Conference on Computer Supported Education, pp. 616–627.  ( Accessed 10 June 2026)

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​14. Schaal, S. and Lude, A. (2021). ‘Digital geogames to foster local biodiversity’. ( Accessed 10 June 2026)

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​15. Will o’ Wisps (2018). ‘Χάρτες στη λογοτεχνία και το gaming του φανταστικού’.  ( Accessed 10 June 2026)

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16. Poplin, A. (2025). ‘Geogames: An expanded definition, application areas, geogame types, and a proposed research agenda’, Environment and Planning B: Urban Analytics and City Science. ( Accessed 10 June 2026)

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17. Xanthopoulos, S. and Xinogalos, S. (2019). ‘Investigating key structural elements in location-based mobile serious games’, in Proceedings of the 12th European Conference on Game Based Learning, p. 109.

 Accessed 10 June 2026)

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18. Hjorth, L. and de Souza e Silva, A. (2022). ‘Playing with place: Location-based mobile games in post-pandemic public spaces’, Mobile Media & Communication, 11(1), pp. 52–58. ( Accessed 10 June 2026)

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19. Sousa, M. et al. (2025). ‘Modern board games: Can they be geogames?’, Urban Planning, 11.

( Accessed 10 June 2026)

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20. Laato, S. et al. (2019). ‘A review of location-based games: Do they all support exercise, social interaction and cartographical training?’, in Proceedings of the 11th International Conference on Computer Supported Education, pp. 616–627. ( Accessed 10 June 2026)

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21. DaCosta, B. and Kinsell, C. (2022) ‘Serious games in cultural heritage: A review of practices and considerations in the design of location-based games’, Education Sciences, 13(1),

( Accessed 10 June 2026)

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22. Fränti, P. and Fazal, N. (2023). ‘Design principles for content creation in location-based games’, ACM Transactions on Multimedia Computing, Communications, and Applications, 19(5s), Article 165.

( Accessed 10 June 2026)

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23. Laato, S. et al. (2020). ‘Potential benefits of playing location-based games: An analysis of game mechanics’, in Communications in Computer and Information Science, pp. 557–581.

( Accessed 10 June 2026)

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