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Articles

1. Ejsing-Duun, S. 2011, Location-based games: from screen to street: Ph. D. dissertation. Århus: Danmarks Pædagogiske Universitetsskole.

2. Schlieder, Kiefer, & Matyas. 2006, Geogames: Designing Location-Based Games from Classic Board Games. IEEE Intelligent Systems, 21(5), 40–46.

3. Schlieder, C., Kiefer, P., & Matyas, S. 2005, Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games. Lecture Notes in Computer Science Intelligent Technologies for Interactive Entertainment, 164–173.

4. Scheider, S., & Kiefer, P. 2017, (Re-)Localization of Location-Based Games. Advances in Geographic Information Science Geogames and Geoplay, 131–159.

5. Using Geogames to Foster Spatial Thinking. (2015). GI_Forum 2014 – Geospatial Innovation for Society. http://doi.org/10.1553/giscience2014s344

6. Lazic, J. L. 2017, The interest of elementary school students in computer science. New Trends and Issues Proceedings on Humanities and Social Sciences, 4(1), 232–238.

7. Estrada, M. A. R. 2009, Multi-Dimensional Games (MD-Games). SSRN Electronic Journal.

8. Schneider, J., Schaal, S. & Schlieder, C., 2017. Geogames in education for sustainable development: Transferring a simulation game in outdoor settings. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).

9. Feulner, B. 2016, 'Geogames in geography education - A design-based research study', paper presented at the AGILE 2016 Workshop on Geogames and Geoplay , 14 - 17 June 2016. 

10. Chądzyńska, D. & Gotlib, D., 2016., 'Spatial data processing for the purpose of video games.', Polish Cartographical Review, 48(1), pp.41-50.

11. Avouris, N, Yiannoutsou, N 2012, ‘A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces’, Journal of Universal Computer Science, 18(15), pp. 2120-2142

12. Huck, J., Coulton, P., Gradinar, A. & Whyatt, D. 2015, ‘Cartography, location-based gaming and the legibility of mixed reality spaces’, paper presented at the 23rd GIS Research UK Conference, 15-17 April 2015, University of Leeds.

13. Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N. and Sutinen, E., 2019. ‘A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?’, Proceedings of the 11th International Conference on Computer Supported Education, pp. 616-627

14. Schaal, S., Schaal, S. and Lude, A., 2021. Digital Geogames to foster local biodiversity. [online]  [Accessed 12 December 2021].

15. Χάρτες στη λογοτεχνία και το gaming του Φανταστικού

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