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Articles

1. Ejsing-Duun, S. (2011). Location-based games: From screen to street. PhD thesis. Aarhus University.               

 ( Accessed 10 June 2026)

​2. Schlieder, C., Kiefer, P. and Matyas, S. (2006). ‘Geogames: Designing location-based games from classic board games’, IEEE Intelligent Systems, 21(5), pp. 40–46.  ( Accessed 10 June 2026)

3. Schlieder, C., Kiefer, P. and Matyas, S. (2005). ‘Geogames: A conceptual framework and tool for the design of location-based games from classic board games’, in Intelligent Technologies for Interactive Entertainment. Lecture Notes in Computer Science. Berlin: Springer, pp. 164–173.  ( Accessed 10 June 2026)

​4. Scheider, S. and Kiefer, P. (2017). ‘(Re-)localization of location-based games’, in Geogames and Geoplay. Advances in Geographic Information Science. Cham: Springer, pp. 131–159. ( Accessed 10 June 2026)

5. Schlieder, C., Kiefer, P. and Matyas, S. (2014). ‘Using geogames to foster spatial thinking’, in GI_Forum 2014 – Geospatial Innovation for Society. Salzburg: Herbert Wichmann Verlag, pp. 344–353.  ( Accessed 10 June 2026)

6. Lazic, J. L. (2017). ‘The interest of elementary school students in computer science’, New Trends and Issues Proceedings on Humanities and Social Sciences, 4(1), pp. 232–238.  ( Accessed 10 June 2026)

​7. Estrada, M. A. R. (2009). ‘Multi-dimensional games (MD-games)’, SSRN Electronic Journal. Available at: https://doi.org/10.2139/ssrn.1323509  ( Accessed 10 June 2026)

​8. Schneider, J., Schaal, S. & Schlieder, C., (2017). Geogames in education for sustainable development: Transferring a simulation game in outdoor settings. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games).  ( Accessed 10 June 2026)

9. Feulner, B. (2016). ‘Geogames in geography education: A design-based research study’, in AGILE 2016 Workshop on Geogames and Geoplay, 14–17 June.  ( Accessed 10 June 2026)

​10. Chądzyńska, D. & Gotlib, D., 2016., 'Spatial data processing for the purpose of video games.', Polish Cartographical Review, 48(1), pp.41-50.  ( Accessed 10 June 2026)

11. Avouris, N. and Yiannoutsou, N. (2012). ‘A review of mobile location-based games for learning across physical and virtual spaces’, Journal of Universal Computer Science, 18(15), pp. 2120–2142. ( Accessed 10 June 2026)

12. Huck, J., Coulton, P., Gradinar, A. and Whyatt, D. (2015). ‘Cartography, location-based gaming and the legibility of mixed reality spaces’, in 23rd GIS Research UK Conference. Leeds, UK, 15–17 April.  ( Accessed 10 June 2026)

 

​13. Laato, S., Pietarinen, T., Rauti, S., Paloheimo, M., Inaba, N. and Sutinen, E. (2019). ‘A review of location-based games: Do they all support exercise, social interaction and cartographical training?’, in Proceedings of the 11th International Conference on Computer Supported Education, pp. 616–627.  ( Accessed 10 June 2026)

​14. Schaal, S. and Lude, A. (2021). ‘Digital geogames to foster local biodiversity’. ( Accessed 10 June 2026)

​15. Will o’ Wisps (2018). ‘Χάρτες στη λογοτεχνία και το gaming του φανταστικού’.  ( Accessed 10 June 2026)

16. Poplin, A. (2025). ‘Geogames: An expanded definition, application areas, geogame types, and a proposed research agenda’, Environment and Planning B: Urban Analytics and City Science. ( Accessed 10 June 2026)

17. Xanthopoulos, S. and Xinogalos, S. (2019). ‘Investigating key structural elements in location-based mobile serious games’, in Proceedings of the 12th European Conference on Game Based Learning, p. 109.

 Accessed 10 June 2026)

18. Hjorth, L. and de Souza e Silva, A. (2022). ‘Playing with place: Location-based mobile games in post-pandemic public spaces’, Mobile Media & Communication, 11(1), pp. 52–58. ( Accessed 10 June 2026)

19. Sousa, M. et al. (2025). ‘Modern board games: Can they be geogames?’, Urban Planning, 11.

( Accessed 10 June 2026)

20. Laato, S. et al. (2019). ‘A review of location-based games: Do they all support exercise, social interaction and cartographical training?’, in Proceedings of the 11th International Conference on Computer Supported Education, pp. 616–627. ( Accessed 10 June 2026)

21. DaCosta, B. and Kinsell, C. (2022) ‘Serious games in cultural heritage: A review of practices and considerations in the design of location-based games’, Education Sciences, 13(1),

( Accessed 10 June 2026)

22. Fränti, P. and Fazal, N. (2023). ‘Design principles for content creation in location-based games’, ACM Transactions on Multimedia Computing, Communications, and Applications, 19(5s), Article 165.

( Accessed 10 June 2026)

23. Laato, S. et al. (2020). ‘Potential benefits of playing location-based games: An analysis of game mechanics’, in Communications in Computer and Information Science, pp. 557–581.

( Accessed 10 June 2026)

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