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Books

1. Ahlqvist, O. and Schlieder, C. (2018). Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer International Publishing.  ( Accessed 10 June 2026).

2. Leorke, D. (2018). Location-based gaming. Cham: Springer.  ( Accessed 10 June 2026).

​3. Lehmann, L., (2012), Location-based Mobile Games, GRIN Verlag  ( Accessed 10 June 2026).

​4. Spallazzo, D. and Mariani, I. (2018). Location-based mobile games: Design perspectives. Cham: Springer International Publishing.  ( Accessed 10 June 2026).

5. Leorke, D. and Owens, M. (2020). Games and play in the creative, smart and ecological city. London: Routledge. ( Accessed 10 June 2026).

6. Schlieder, C., Kiefer, P. and Matyas, S. (2005). ‘Geogames: A conceptual framework and tool for the design of location-based games from classic board games’, in Intelligent Technologies for Interactive Entertainment. Lecture Notes in Computer Science  ( Accessed 10 June 2026).

7. Ahlqvist, O. and Schlieder, C. (2018). Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer.  ( Accessed 10 June 2026).

8. Wilmott, C. et al. (2016). Playful mapping in the digital age. Amsterdam: Institute of Network Cultures.  (Accessed 10 June 2026).

9. Cartwright, W., Peterson, M.P. and Gartner, G.F. (2007). Multimedia cartography. Berlin: Springer. 

(Accessed 10 June 2026).

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