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Books

  1. Ahlqvist, O., & Schlieder, C. 2018, Geogames and Geoplay Game-based Approaches to the Analysis of Geo-Information, Cham: Springer International Publishing.
     

  2. Leorke, D., 2018, Location-Based Gaming, Springer.
     

  3. Lehmann, L., 2012, Location-based Mobile Games, GRIN Verlag
     

  4. Spallazzo, D, Mariani, I 2018, Location-based mobile games: design perspectives, Springer International Publishing.
     

  5. Leorke, D. and Owens, M., 2020. Games and play in the creative, smart and ecological city. Routledge
     

  6. Welcome to roll for Fantasy (no date) Welcome to Roll for Fantasy. Available at: https://rollforfantasy.com/ (Accessed: 19 November 2024)
     

  7. Anvil, W. (no date) Worldbuilding and RPG campaign management: World anvil, World Anvil Worldbuilding tools & RPG Campaign Manager | World Anvil. Available at: https://www.worldanvil.com/ (Accessed: 19 November 2024)
     

  8. Schlieder C, Kiefer P and Matyas S 2005 Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games Intelligent Technologies for Interactive Entertainment Lecture Notes in Computer Science vol 3814, ed M Maybury, O Stock and W Wahlster (Berlin, Heidelberg: Springer Berlin Heidelberg) pp 164–73 Online: http://link.springer.com/10.1007/11590323_17
     

  9. Ahlqvist, O. and Schlieder, C. (2018) Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer. 

  10. Wilmott, C. et al. (2016) Playful mapping in the Digital age. Amsterdam: Institute of Network Cultures. 
     

  11. Cartwright, W., Peterson, M.P. and Gartner, G.F. (2007) Multimedia cartography. Berlin: Springer. 

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