Books
1. Ahlqvist, O. and Schlieder, C. (2018). Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer International Publishing. ( Accessed 10 June 2026).
2. Leorke, D. (2018). Location-based gaming. Cham: Springer. ( Accessed 10 June 2026).
3. Lehmann, L., (2012), Location-based Mobile Games, GRIN Verlag ( Accessed 10 June 2026).
4. Spallazzo, D. and Mariani, I. (2018). Location-based mobile games: Design perspectives. Cham: Springer International Publishing. ( Accessed 10 June 2026).
5. Leorke, D. and Owens, M. (2020). Games and play in the creative, smart and ecological city. London: Routledge. ( Accessed 10 June 2026).
6. Schlieder, C., Kiefer, P. and Matyas, S. (2005). ‘Geogames: A conceptual framework and tool for the design of location-based games from classic board games’, in Intelligent Technologies for Interactive Entertainment. Lecture Notes in Computer Science ( Accessed 10 June 2026).
7. Ahlqvist, O. and Schlieder, C. (2018). Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer. ( Accessed 10 June 2026).
8. Wilmott, C. et al. (2016). Playful mapping in the digital age. Amsterdam: Institute of Network Cultures. (Accessed 10 June 2026).
9. Cartwright, W., Peterson, M.P. and Gartner, G.F. (2007). Multimedia cartography. Berlin: Springer.
(Accessed 10 June 2026).
