Books
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Ahlqvist, O., & Schlieder, C. 2018, Geogames and Geoplay Game-based Approaches to the Analysis of Geo-Information, Cham: Springer International Publishing.
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Leorke, D., 2018, Location-Based Gaming, Springer.
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Lehmann, L., 2012, Location-based Mobile Games, GRIN Verlag
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Spallazzo, D, Mariani, I 2018, Location-based mobile games: design perspectives, Springer International Publishing.
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Leorke, D. and Owens, M., 2020. Games and play in the creative, smart and ecological city. Routledge
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Welcome to roll for Fantasy (no date) Welcome to Roll for Fantasy. Available at: https://rollforfantasy.com/ (Accessed: 19 November 2024)
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Anvil, W. (no date) Worldbuilding and RPG campaign management: World anvil, World Anvil Worldbuilding tools & RPG Campaign Manager | World Anvil. Available at: https://www.worldanvil.com/ (Accessed: 19 November 2024)
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Schlieder C, Kiefer P and Matyas S 2005 Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games Intelligent Technologies for Interactive Entertainment Lecture Notes in Computer Science vol 3814, ed M Maybury, O Stock and W Wahlster (Berlin, Heidelberg: Springer Berlin Heidelberg) pp 164–73 Online: http://link.springer.com/10.1007/11590323_17
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Ahlqvist, O. and Schlieder, C. (2018) Geogames and geoplay: Game-based approaches to the analysis of geo-information. Cham: Springer.
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Wilmott, C. et al. (2016) Playful mapping in the Digital age. Amsterdam: Institute of Network Cultures.
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Cartwright, W., Peterson, M.P. and Gartner, G.F. (2007) Multimedia cartography. Berlin: Springer.
